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-
- Persistence of Vision Raytracer
- Version 2.0
- Basic Information
- -------------------------------
-
- The Persistence of Vision Raytracer creates three-dimensional,
- photo-realistic images using a rendering technique called ray tracing.
- It reads in a text file containing information describing the objects and
- lighting in a scene and generates an image of that scene from the view
- point of a camera also described in the text file. Ray tracing is not
- a fast process by any means, but it produces very high quality images
- with realistic reflections, shading, perspective, and other effects.
-
- The POV-Ray package includes detailed instructions on using the
- raytracer and creating scenes. Many stunning scenes are included with
- POV-Ray so you can start creating images immediately when you get
- the package. These scenes can be modified by the user also so they
- don't have to start from scratch.
-
- In addition to the pre-defined scenes are a large library of
- predefined shapes and materials that can be used in your own scenes by
- just typing the name of the shape or material.
-
- POV-Ray is easy to use, and also includes many advanced features
- like bezier patches, blobs, height-fields, bump mapping, and material
- mapping.
-
- POV-Ray can be used on IBM-PC and compatibles, Apple Macintoshes,
- Commodore Amiga's, UNIX, and other computers.
-
- Here is a list the files that you need to use POV-Ray on your
- computer.
-
- The latest versions of these files are available over CompuServe,
- America Online, Internet, and several BBS's. See 'Where to find POV-Ray
- files' section below for more info.
-
- ----------------------------------------------------------------------------
-
- For IBM-PC & compatibles:
- -------------------------
- Requires: 386 or better CPU and at least 2 meg of RAM
- A math co-processor and VGA display is recommended
- This version will run under DOS, OS/2 and Windows.
- It will not run under Desqview.
-
- Files required:
- POVDOC.ZIP - The documentation and essential data files for POV-Ray
- POVSCN.ZIP - The example scene files for POV-Ray
- POVIBM.EXE - Executable and docs for IBM-PC and compatibles
-
- You will also need a program like PICLAB or Image Alchemy to convert
- the TGA files output by POV-Ray to GIF files and a GIF viewer
- program. These programs can be found from any of the sources
- listed below.
-
- Optional Files:
- The source is not needed to use POV-Ray. It is provided for the
- curious and adventurous
-
- POVSRC.ZIP - The C source code for POV-Ray for most systems.
- POVSCR.SEA - Macintosh source code for POV-Ray.
-
-
- For Apple Macintosh:
- --------------------
- Requirements:
- The Apple Macintosh version of POV-Ray can be found in the
- archive POVMAC.SEA or POVMNF.SEA. POVMAC.SEA contains the
- preferred "high-performance" executable for Macs with a floating
- point coprocessor (FPU). POVMNF.SEA contains the slower more
- universal executable, which will run on any 68020 or better Mac
- without an FPU. The Macintosh version of POV-Ray needs a 68020
- or better CPU (Mac II series, SE/30, Quadras, some Powerbooks,
- etc.) It will run under Sytem 6.0.4 or newer (System 7 preferred.)
- It also requires 32 bit Color Quickdraw, which is built into System
- 7, and is an optional init in System 6.
-
- QuickTime 1.5 or newer is preferred but not required. If it is
- installed, it will allow compression of the final PICT images.
- It will also allow adding custom System 7 Thumbnail icons to the
- PICT files in the Finder. Of course, a color monitor is preferred,
- but not required.
-
- Files Required:
- POVDOC.SEA - The documentation and essential data files for POV-Ray
- POVMAC.SEA - Regular executable and notes for Apple Macintosh
- with FPU
- POVMNF.SEA - Generic (No FPU) Executable and notes for any
- Macintosh
- POVSCN.SEA - The example scene files for POV-Ray
-
- Optional Files:
- POVSRC.SEA - The C source code for POV-Ray
- (MPW 3.3 & Symantec C 6.0)
-
- This source code is not needed to use POV-Ray. It is provided for
- the curious and adventurous.
-
- For Commodore Amiga:
- --------------------
- Requires: Amiga 500, 600, 1000, 1200, 2000, 3000 or 4000. Works
- under AmigaDOS 1.2, 1.3, 2.xx, and 3.xx. Supports HAM6
- mode as well as HAM-E and the Firecracker.
-
- Files Required:
- POVDOC.LZH - The documentation for POV-Ray.
- POVSCN.LZH - The example scene files for POV-Ray.
- POVAMI.LZH - Executable and docs for Commodore Amiga.
-
- Optional Files:
- The source is not needed to use POV-Ray. It is provided for the
- curious and adventurous.
-
- POVSRC.LZH - The C source code for POV-Ray.
-
- For UNIX, VMS, & Others:
- ------------------
- Required: A C compiler for your computer and some knowledge
- of how to use it.
-
- Optional: X Windows if you want the '+d' option to do anything.
- Digital calls this 'DECWindows'.
- You will need the DECWindows include files as well.
- (The '+d' option lets you see a preview of a scene
- as it is being traced).
-
- Files required:
- POVDOC.ZIP or POVDOC.TAR - The documentation for and essential data
- files POV-Ray
- POVSCN.ZIP or POVSCN.TAR - The example scene files for POV-Ray
- POVSRC.ZIP or POVSRC.TAR - The C source code for POV-Ray
-
- ----------------------------------------------------------------------------
-
- In the POVDOC archive is the file POVRAY.DOC which contains details
- on installing and using POV-Ray. Specific instructions for
- using POV-Ray with your computer are included with the executable.
- This file also houses the essential "include" files containing predefed
- colors, shapes, and textures.
-
- ** POV-Ray is copyrighted freeware written by the POV-Team.
- ** It may be freely distributed subject to the restrictions
- ** defined in POVLEGAL.DOC found in the POVDOC archive.
- ** POV-Ray is NOT public domain software.
-
- POV-Ray is based on DKBTrace 2.12 by David K. Buck and Aaron A. Collins.
-
- The POV-Team is a collection of volunteer programmers, designers,
- animators and artists meeting via electronic mail on Compuserve's
- GRAPHDEV forum, sections 8 (POV Sources), and 9 (POV Images).
- (GRAPHDEV is also the home of the very popular Fractint and its authors the
- Stone Soup Group.)
-
- The POV-Team's goal is to create freely distributable, high
- quality rendering and animation software written in C that can be
- easily ported to many different computers.
-
- If you have any questions about POV-Ray, please contact
-
- Chris Young
- [POV-Team Coordinator]
-
- CIS: 76702,1655
- Internet: 76702.1655@compuserve.com
-
-
- ---------------------------------------------------------------------------
- Where to find the POV-Ray files
- ---------------------------------------------------------------------------
-
- Graphics Developer Forum on CompuServe
- --------------------------------------
- POV-Ray headquarters are on CompuServe GRAPHDEV forum
- Raytracing sections. We meet there to share info and
- graphics and discuss raytracing, fractals and other kinds of
- computer art. GRAPHDEV is also the home of the Stone Soup
- Group, developers of Fractint, a popular IBM-PC fractal
- program. Everyone is welcome to join in on the action on CIS
- GRAPHDEV. Hope to see you there! You can get information on
- joining CompuServe by calling (800)848-8990. CompuServe
- access is also available in Japan, Europe and many other
- countries.
-
-
- PC Graphics area on America On-Line
- -----------------------------------
- There's an area now on America On-Line dedicated to POV-Ray
- support and information. You can find it in the PC Graphics
- section of AOL. Jump keyword "PCGRAPHICS". This area
- includes the Apple Macintosh executables also. It is best if
- messages are left in the "Company Support" section. Currently,
- Bill Pulver (BPulver) is our representative there.
-
-
- Internet
- --------
- The POV-Ray files are also available over Internet by
- anonymous FTP from alfred.ccs.carleton.ca (134.117.1.1).
-
-
- You Can Call Me Ray BBS in Chicago
- ----------------------------------
- There is a ray-trace specific BBS in the (708) Area Code
- (Chicago suburbia, United States) for all you Traceaholics
- out there. The phone number of this BBS is (708)
- 358-5611. Bill Minus is the sysop and Aaron Collins is
- co-sysop of that board, and it's filled with interesting
- stuff.
-
-
- The Graphics Alternative (TGA) BBS in El Cerrito, CA.
- ---------------------------------------------
- For those on the West coast, you may want to find the
- POV-Ray files on The Graphics Alternative BBS. It's a great
- graphics BBS run by Adam Shiffman. TGA is high quality, active and
- progressive BBS system which offers both quality messaging and
- files to its 1300+ users.
-
- 510-524-2780 (PM14400FXSA v.32bis 14.4k, Public)
- 510-524-2165 (USR DS v.32bis/HST 14.4k, Subscribers)
-
- PCGNet
- ------
- TGA BBS serves as the central hub for a large network of
- graphics-oriented BBS systems around the world. Following is a
- concise listing of active PCGNet nodes at the time of this
- writing. The POV-Team can neither vouch for the currency of this
- information, nor verify that any of these boards may carry
- POV-Ray.
-
- AZCAD BBS Melbourne, Australia +61-3-481-6873
- CAD Connection Montesson, France +33-1-3053-4110
- CAD/Engineering Services Gallatin, TN 615-451-2872
- Convergence Spline BBS Richmond, B.C., Canada 604-275-3462
- The Drawing Board BBS Anchorage, Alaska 907-349-5412
- Granite BBS St. Cloud, Minnesota 612-654-8194
- The Graphics Alternative El Cerrito, CA 510-524-2780
- The Graphics Connection Wellington, New Zealand +64-4-473-0981
- Joe's CODE BBS West Bloomfield, MI 313-855-0894
- PC-AUG BBS Phoenix, AZ 602-952-0638
- Raytech BBS Sutherland, Scotland +44-86288-340
- Route 66 Solutions Albuquerque, NM 505-294-4543
- SAUG BBS Bellevue, WA 206-644-7115
- TERN Solution BBS Nepean, Ontario Canada 613-228-0539
- The University BBS Shrewsbury Twp, NJ 908-544-8193
- Xaqute BBS Studio City, CA 818-980-2685
- Zillius BBS! St. Paul, France +33-9332-0505
-
-
-